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Coin math for traders

FC 27 EA Tax Calculator: Break-Even Price & Profit

Enter a sale value to see what EA keeps and what lands in your club, or enter what you paid for a card to get the lowest listing that doesn't lose coins. Everything is in coins, and both targets round up to a whole coin.

After-tax price

EA tax (5%)
500
You receive
9,500

Break-even price

Sell for at least
10,527
Profit target +10%
11,579

How the 5% EA tax works

EA keeps 5% of every completed sale on the transfer market. Whoever buys the card pays the listed amount in full; the 5% comes off the seller's end. Nothing is charged when you list a card, when a listing expires unsold or when you pick something up. The cut is taken only at the moment a sale goes through.

The rate doesn't change with what you sell. A bronze card, a promo card and a consumable all lose the same 5%. It's also identical on PlayStation, Xbox and PC, and the console, Web App and Companion App all feed the same market for your platform under the same rule.

The two panels in the calculator

After-tax value. Type the amount you plan to list a card for. The panel splits it into EA's 5% and the coins that reach your club. Use it to see what a sale is really worth before you cut your Buy Now.

Break-even and profit. Type what you paid for the card and you get two numbers. "Sell for at least" is the lowest listing that returns your coins after tax: what you paid divided by 0.95, rounded up. "Profit target +10%" is where you'd list to end up 10% above your cost after EA's cut: what you paid × 1.1 ÷ 0.95, also rounded up to a whole coin.

Worked examples in coins

  • A 50,000-coin sale. EA keeps 2,500 and 47,500 lands in your club.
  • A card bought for 19,000. Break-even is 19,000 ÷ 0.95 = 20,000. The +10% target is 19,000 × 1.1 ÷ 0.95 = 22,000. Sell there and EA takes 1,100, leaving 20,900, which is 1,900 more than you paid.
  • A card bought for 40,000. 40,000 ÷ 0.95 = 42,105.26, so the calculator shows 42,106. The +10% target works out to 46,315.79 and rounds up to 46,316, which returns about 44,000 after tax.
  • A quick flip. Bought at 8,000, sold at 9,000. The gap looks like 1,000, but EA's 450 leaves you 550.
  • A margin that's too thin. Bought at 10,000, listed at 10,400. EA keeps 520, you get 9,880 and the trade loses 120.
  • A million-coin card. A sale at 1,000,000 hands 50,000 to EA and puts 950,000 in your club.

One more step applies in the game. The market only accepts set increments, so when the calculator gives an odd figure, pick the nearest allowed step above it.

The break-even formula

You keep 95% of every sale, so a sale has to bring in at least what you paid divided by 0.95. That puts break-even a little over 5.26% above your cost, not 5%. Adding a flat 5% leaves you short because the tax is charged on the higher final figure: a card bought for 10,000 and sold for 10,500 returns 9,975, which is 25 coins less than you paid.

For any profit goal, multiply first and divide last: what you paid × (1 + your margin) ÷ 0.95. The calculator runs this for a 10% margin. Round up to a whole coin, then to the next step the market accepts.

Why traders watch the tax

On one big sale the tax is a fee you notice once. For traders it decides which methods work at all. Flips on cheap cards, last-minute bidding and mass bidding all live on small margins, and 5% of each sale can be most of that margin. A plan that looks profitable on paper turns into a steady loss when every sale comes back 5% light.

The tax also shapes when you hold. A card that has to rise more than 5.26% just to break even isn't worth flipping on a quiet day, while a sharp move during a campaign launch or a big SBC clears it with room to spare. Our guide on how to make coins covers those trading methods in more detail.

Can you avoid the EA tax?

No. No setting, platform or app skips it. Coins and cards move between clubs only through transfer market sales, and every one of those is taxed. Quick selling escapes the tax only because it isn't a sale: the game pays a fixed discard value, which for most tradeable cards is far below what the market pays. The practical answer is to plan for the 5% on every listing, which is exactly what this calculator is for.

If a session of trading won't cover the card you're after before a campaign ends, you can also top up from the order calculator, with today's coin rates listed per platform and a page for each club: PC coins, PS5 and PS4 coins or Xbox coins.

EA tax FAQ

The 5% cut, one question at a time.

How is EA tax calculated in FC 27?

Take 5% of the final sale amount. If a card sells for 30,000, EA keeps 1,500 and 28,500 goes to the seller. The tax is worked out on each completed sale on its own, so ten sales of 3,000 cost the same 1,500 in total as one sale of 30,000. Listings that expire are never charged.

Does EA charge tax when you buy a card?

No. The buyer pays exactly the amount on the listing, and the 5% is deducted on the seller's side once the deal closes. That's why it matters when you plan a resale: coins you spend going in count in full, but coins you get back on the way out are always 95% of the sale.

What should I list at to break even?

Take your purchase cost, divide it by 0.95 and round the result up to a whole coin. A card bought for 30,000 needs a listing of at least 31,579 to return your coins, and one bought for 19,000 needs exactly 20,000. If the market won't accept that exact figure, go one step higher. The second panel of the calculator does this sum for you.

Is the EA tax the same on PlayStation, Xbox and PC?

Yes. The same 5% comes off every completed sale on all three, and the Web App and Companion App take it exactly like the console does. What differs is the market itself: each console family and PC has its own transfer market, so card values and how fast things sell can vary from one to another.

Ready for your FC 27 coins?

Set the amount, pay in US dollars and get back to your squad in 10–45 minutes. Live chat is there day and night if you get stuck.

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